Python, like many languages, allows the behavior of operators to be customized using a scheme based on the types of objects they are applied to. The precise rules and intricacies of this customization are fairly involved, though, and most people are unaware of their full scope. While it is sometimes valuable to be able to control the behavior of an operator to the full extent supported by Python, quite often the complexity which this results in spills over into simpler applications. This is visible as a general tendency on the part of Python programmers to implement customizations which are correct for the narrow case which they have in mind at the moment, but are incorrect when considered in a broader context. Since many parts of the runtime and standard library rely on the behavior of these operators, this is a somewhat more egregious than the case of a similar offense made in an application-specific method, where the author can simply claim that behavior beyond what was intended is unsupported and behaves in an undefined manner.
So, with my long-winded introduction out of the way, here are the basic rules for the customization of ==, !=, <, >, <=, and >=:
- For all six of the above operators, if
__cmp__is defined on the left-hand argument, it is called with the right-hand argument. A result of -1 indicates the LHS is less than the RHS. A result of 0 indicates they are equal. A result of 1 indicates the LHS is greater than the RHS. - For ==, if
__eq__is defined on the left-hand argument, it is called with the right hand argument. A result of True indicates the objects are equal. A result of False indicates they are not equal. A result ofNotImplementedindicates that the left-hand argument doesn't know how to test for equality with the given right-hand argument.__eq__is not used for !=. - For !=, the special method
__ne__is used. The rules for its behavior are similar to those of__eq__, with the obvious adjustments. - For <,
__lt__is used. For >,__gt__. For <= and >=,__le__and__ge__respectively.
So how should these be applied? This is best explained with an example.
While __cmp__ is often useful, I am going to ignore it for the
rest of this post, since it is easier to get right, particularly once
NotImplemented (which I will talk about) is understood.
class A(object):
def __init__(self, foo):
self.foo = foo
def __eq__(self, other):
if isinstance(other, A):
return self.foo == other.foo
return NotImplemented
def __ne__(self, other):
result = self.__eq__(other)
if result is NotImplemented:
return result
return not result
That's it (because I'm not going to define the other four methods to make
<, >, <=, and >= work. They follow basically the same rules as
__eq__ and __ne__, though). Pretty straightforward,
but there are some points which are not always obvious:
__eq__does an isinstance test on its argument. This lets it know if it is dealing with another object which is like itself. In the case of this example, I have implemented A to only know how to compare itself with other instances of A. If it is called with something which is not an A, it returnsNotImplemented. I'll explain what the consequences of this are below.__ne__is also implemented, but only in terms of__eq__. If you implement__eq__but not__ne__, then == and != will behave somewhat strangely, since the default implementation of__ne__is based on identity, not the negation of equality. Quite often a class with only__eq__will appear to work properly with !=, but it fails for various corner-cases (for example, an object which does not compare equal to itself, such as NaN).
The major remaining point is NotImplemented: what is that
thing? NotImplemented signals to the runtime that it should ask
someone else to satisfy the operation. In the expression a == b,
if a.__eq__(b) returns NotImplemented, then Python
tries b.__eq__(a). If b knows enough to return True or False,
then the expression can succeed. If it doesn't, then the runtime will fall
back to the built-in behavior (which is based on identity for == and !=).
Here's another class which customizes equality:
class B(object):
def __init__(self, bar):
self.bar = bar
def __eq__(self, other):
if isinstance(other, B):
return self.bar == other.bar
elif isinstance(other, A):
return self.bar + 3 == other.foo
else:
return NotImplemented
def __ne__(self, other):
result = self.__eq__(other)
if result is NotImplemented:
return result
return not result
Here we have a class which can compare instances of itself to both instances
itself and to instances of A. Now, what would happen if we weren't careful
about returning NotImplemented at the right times?
One way it might go is...
>>> class A(object): ... def __init__(self, foo): ... self.foo = foo ... def __eq__(self, other): ... return self.foo == other.foo ... >>> class B(object): ... def __init__(self, bar): ... self.bar = bar ... >>> A(5) == B(6) Traceback (most recent call last): File "<stdin>", line 1, in ? File "<stdin>", line 5, in __eq__ AttributeError: 'B' object has no attribute 'foo' >>>
Another way it could go is...
>>> class A(object): ... def __init__(self, foo): ... self.foo = foo ... def __eq__(self, other): ... if isinstance(other, A): ... return self.foo == other.foo ... >>> class B(object): ... def __init__(self, bar): ... self.bar = bar ... def __eq__(self, other): ... if isinstance(other, A): ... return self.bar + 3 == other.foo ... else: ... return self.bar == other.bar ... >>> print A(3) == B(0) None >>> print B(0) == A(3) True >>>
That one's particularly nasty. ;) But here's what we get with correct
NotImplemented use:
>>> class A(object): ... def __init__(self, foo): ... self.foo = foo ... def __eq__(self, other): ... if isinstance(other, A): ... return self.foo == other.foo ... return NotImplemented ... >>> class B(object): ... def __init__(self, bar): ... self.bar = bar ... def __eq__(self, other): ... if isinstance(other, A): ... return self.bar + 3 == other.foo ... elif isinstance(other, B): ... return self.bar == other.bar ... else: ... return NotImplemented ... >>> print A(3) == B(0) True >>> print B(0) == A(3) True >>>
Ahh, excellent. NotImplemented has uses for other operators in
Python as well. For example, if the + override, __add__, returns
it, then __radd__ is tried on the right-hand argument. These can
be useful as well, though equality and inequality are by far more common use
cases.
If you follow these examples, then in the general case you'll find yourself
with more consistently behaving objects. You may even want to implement a
mixin which provides the __ne__ implementation (and one of
__lt__ or __gt__), since it gets pretty boring typing
that out after a few times. ;)
Of course, there are plenty of special cases where it makes sense to deviate from this pattern. However, they are special. For most objects, this is the behavior you want.
You can read about all the gory details of Python's operator overloading system on the Python website: http://docs.python.org/ref/specialnames.html